PLANET OF TREACHERY
Volume seven of The classic Family d'Alembert series
By E.E. 'Doc' Smith
With Stephen Goldin
Chapter 1
Encounters on a Pirate World
As the man left the camouflaged doorway of the elevator tube from the pirate base and
headed out into the jungle, he got the distinct impression he was being watched. The
prickling of the small hairs on the back of his neck, the suspicious absence of movement,
the too-quiet stillness all around him-all these were danger signals to his wary mind. He'd
gone through too many perilous situations before, had put his life on the line too many
times, to ignore his instinctive feeling that something was not quite as it should be.
He stood stock still for a moment in a seemingly casual pose-but his hand was no more
than a few centimeters from the hilt of the stun-gun tucked into his belt. Turning his head
slowly he surveyed the landscape before him, alert for a myriad of possible dangers.
The pirate base was organized along very utilitarian lines. All the important
areas-headquarters and strategy, supply depots, communications, living quarters for the
chief pirate officials-were buried below more than a hundred meters of solid rock, secure
from all but the heaviest weapons the Empire could throw at them. Closer to the surface
were the barracks for the "enlisted men," the pirate hordes, representing nearly a
thousand worlds. At this base alone there were more than twenty-two thousand people,
men and women-alumni from the toughest planetary and Imperial prisons, graduates all
from the school of survival-at-any-cost. Ringing the base in a series of underground silos
were the ships the pirates used for their expeditions-more than five hundred of various
sizes, ranging from small, swift scouts to large cruisers brimming over with destructive
capacity.
No expense had been spared to set up the base-and this was only one of several that
this particular pirate knew about. He also knew that the business of looting spaceships
was nowhere near lucrative enough to support an operation of this scope and magnitude.
This all had to be a part of something bigger and more diabolical-but despite his best
efforts he'd been unable so far to pierce that mystery.
As he stood now on the surface and looked around, there was little indication of human
activity on this planet. The elevator tube from which he'd emerged was disguised to look
like a wide tree set at the edge of a clearing. Around it were many other real trees-tall,
with dark brown trunks and broad, serrated leaves of a strange color closer to blue than
green. Strung through the tops of the trees were the red slither vines that all the pirates
learned to avoid within a short while of coming to this world; the vines exuded a strong
serum that could even soak through clothing, and left a person's skin red and burning for
a week or better. Local bird life was abundant, flying between the trees in their brilliant
plumage and raising their voices in raucous cries. Insects and small animals added their
own buzzes, clicks and whistles to the jungle cacophony, all contributing to a picture of
serene normality within this untamed environment.
Nothing moved that could not be expected to; there were no sounds that had not been
there on a dozen previous occasions. There was nothing that could be a cause for alarm
or suspicion. But nevertheless, something felt wrong.
The man stood staring into the jungle for more than a minute before finally moving on. He
was a firm believer in the power of protective paranoia; just because he couldn't see
something didn't mean it wasn't there. He had been living with the constant threat of
discovery and death for two years now, and his intuition had been honed to a fine edge.
He moved slowly, checking each step and looking constantly around, his ears alert for
any slight sounds that might tip him off. His hand did not stray from his side where the
stunner rested easily on his hip. The feeling of being watched increased as he walked.
There were eyes out there studying his every movement, of that fact he grew more and
more certain. But for what purpose? So far, the unseen observer had made no
threatening moves-but the very fact that he was in hiding meant that his intentions would
not stand up to open examination. That was not good.
As the pirate walked, his suspicions grew. The whole purpose of his coming up here had
seemed funny from the start. "Check out the power feed at generating station number
four," his boss had told him. "It's acting up at odd moments, almost as if someone was
playing with it."
The request had seemed strange at the time. "I don't know much about the generators,"
he'd answered. "Wouldn't it be better to send someone from the work crews?"
"I think it may be one of them doing it," the boss had responded. Then, leaning forward,
he added quietly, "We may have an infiltrator on the base, someone trying to sabotage
our work. I trust you; I'd prefer that you have a look and let me know what you find out.
Go the topside route so no one sees you."
There'd been no way to argue with that and so, reluctantly, he'd taken the assignment. It
made sense in a way, though he had to smile despite himself at the irony of the situation.
But now, as he walked carefully through the jungle toward the generating station, the
conversation took on a much more sinister aspect. What if the boss suspected him of
being the infiltrator? What if he had been sent up here to be executed as a traitor to the
organization? Alone and isolated up here, he made a perfect target. Could this be a
setup?
But what would be the point of that? If they suspected him of betraying them they could
just as easily have killed him down in the base, without bothering to go through with this
ambush. The boss held life and death over his subordinates and had killed people in the
past for less serious offenses. Why the charade this time?
None of it made much sense, and the man could not arrive at any answers. All he had
was the unshakeable conviction that he was indeed being followed and watched.
On impulse. he stopped dead. As his ears strained to pick up some indication of his
follower, a chill went up his spine.
There it was, at the very limits of his hearing: the faint swish of another body moving
through the jungle in time to his own rhythm, coming to a stop just a second too late to
avoid detection. It was impossible to tell in which direction the sound had been; it was
gone again almost the same instant he heard it. But he had heard it, there was no doubt
at all in his mind now.
That question, at least, was settled-but it brought a new one to mind: What to do now?
Should he try to go back to the elevator tube, back down to the base and the safety of
his fellow pirates? If his fears about his boss were correct, though, he would only be
running straight into the arms of the enemy. Should he continue on his intended path to
generating station four and hope to find some sanctuary there? But the unseen watcher
had been waiting for him to come up; perhaps there was a trap waiting there ahead of
him, with the watcher following to make sure he didn't deviate.
The options forward and back seemed pretty dismal, and simply standing where he was
left him too exposed. The only recourse was to break from the path completely, head off
sideways in an unexpected direction and hope to catch his follower by surprise.
Being right-handed, his first impulse was to break to the right. Instead, to avoid
predictability, he ran to the left at about a seventy-degree angle to his original path. He
made no attempt to maintain an unsuspecting air; stopping in the middle of his journey
would have already alerted his enemy of his suspicions. Instead, he threw caution to the
winds and ran through the jungle, pushing aside the brush that whipped at his face and
ripped at his clothes.
The noise that he made as he crashed through the forest was loud in his own ears, as
were his deep gasps for breath; nevertheless, the sounds behind him were unmistakable
now-the sounds of someone, or some group of people, running after him before he could
escape completely.
The barrel of his stun-gun beat against the man's leg with every stride he took, but he did
not dare slow down yet to unholster it, he had a momentary advantage of speed and sur-
prise, and he wanted to keep it. For all he knew, there could be five people behind him,
all armed with blasters. He had to find himself a secure position before trying to pick off
his pursuers.
Farther off to his left he heard the sound of rushing water, and a plan began to form in
his mind. A small river ran nearby, cascading over a cliff and down to this level in a
beautiful waterfall. The man recalled an outcropping of rock over which the water
tumbled; he could hide in the grotto behind the waterfall and pick off his pursuer as he
approached. While far from perfect, the plan offered more hope than merely running
blindly through the jungle-and any hope was something to grasp at.
He altered course slightly, and soon he could see the cliffs rising into view over the
treetops. With an extra burst of speed he dashed out across the small clearing between
the trees and the cliffs, knowing full well he was dreadfully exposed for several seconds.
He could feel the spray from the cascading water hit his face with sudden coolness-and
then abruptly he was behind it, running around the side of the falls and into the small
grotto in back.
He finally stopped, bending over and gasping desperately for breath. There was a stitch
in his left side that felt like a knife stabbing through his ribs; he made an effort to will the
muscles there to relax, and after a few moments the pain eased enough to let him move
around some more. He drew his stunner from his belt and settled into a defensive
posture, awaiting further developments.
In the next few quiet seconds he willed his mind back to the clear coldness it would need
for the fight to follow. Actually, he was rather satisfied with the position in which he found
himself; it was far more favorable than anything he might have dared hope for. The
waterfall in front of him would at least partially obscure him from the view of any
pursuers, while giving him a clear shot at anyone coming into the clearing. Even if his
enemy stayed in the shelter of the trees at the edge of the jungle, he would be at the
extreme limits of blaster range. The cliff behind him was solid; as a veteran of many
fights, he knew well the advantage of a firm wall at his back. He crouched in the
semi-darkness of his hollow, getting progressively damper, and waited.
The stillness descended once more on the scene. Whoever was following him must have
realized the situation and halted just out of sight, still within the jungle, waiting at the edge
of the clearing for him to make his move. The game of patience began again.
This was eerie, the man thought. He knew someone was after him, but he had not had a
single glimpse of his pursuer. It was a silent and deadly game of hide-and-seek-without
rules and without free bases.
Tiring at last of the silent battle of wills, the pirate called out, "I know you're there. Why
don't you show yourself? Or don't you have the guts for a showdown?"
A moment went by while the other considered his words. Then a voice came out of the
jungle-a voice that sounded vaguely familiar, yet the pirate couldn't quite place it. "An
interesting choice of words," the unseen watcher said. "In a way, you're right. By your
definition, I don't have the guts. But I think it's time for a showdown, after alI." And with
that, he stepped forward.
Behind the waterfall, the pirate's jaw dropped. The man coming toward him was a
duplicate of himself, complete in every detail. The walk, the clothing, the
mannerisms-everything was identical to himself. He now knew why the voice sounded
familiar-it was his own voice, one he certainly had not expected to hear from someone
else.
At first he was too amazed to do anything but stare at the figure approaching him.
Belatedly he realized that the other him was armed with a blaster, and was walking
within easy range. Whatever the purpose of this apparition, it could mean him no good at
all; he mustn't let it get closer. "That's far enough," he said, taking careful aim with his
stunner.
The other man kept coming forward. There was a smile on his face.
Perspiration was beading on the pirate's forehead. He pulled the trigger of his stun-gun
and heard the satisfying hum of its paralyzing beam.
The other man's smile broadened. He kept on walking. The pirate knew he could not
have missed; he was too good a shot. Perhaps the setting had been faulty. He checked
his weapon quickly and saw that it had been set on four. His lookalike should have
collapsed on the ground and been unconscious for two hours at that setting; instead, he
was still walking relentlessly toward the waterfall.
There was little time left for playing games; the pirate could not spend the effort
wondering what had gone wrong. He set the dial of his stunner all the way up to
ten-instantly lethal and fired again.
And again, nothing happened.
The double advanced to within fifteen meters of the waterfall and stopped there. He
seemed strangely reluctant to come much closer, but he had little need to; his weapon
would be quite effective within that range.
The blaster spoke in a deceptively quiet hum, but there was nothing deceptive about the
charge of dazzling energy that streaked from the barrel. There was a whiff of ozone
where the beam passed through air, and when it hit the waterfall it caused a cloud of
scalding steam to boil upward. Some, but not all, of the beam's energy was dissipated in
the water; the rest passed through and struck the pirate along the right side of the torso.
The man fell to the ground and lay still.
The double watched the body lying motionless on the ground behind the waterfall for a
few moments, then fired his blaster again. This time he directed its beam upward, at the
projecting lip of the overhang down which the water cascaded. He kept the beam at a
steady level until the rock, unable to withstand the continual energy bombardment, began
to crumble away. A minor rockslide ensued, burying the original pirate beneath a pile of
rubble. The body was totally hidden from view.
Observing his handiwork and deeming it good, the double silently tucked the blaster into
its holster, turned, and walked confidently back to the pirate base.
"On the whole," Lady A said to her admiral, "you've done a most creditable job."
Admiral Shen Tzu smiled and touched the fingertips of both hands together in front of him
to form an arch over his chest. "You'll pardon me I'm sure, milady, if I choose not to fully
savor that remark. I've learned that compliments beginning with `on the whole' usually
have a substantial `but' attached."
The two conspirators were alone in Admiral Shen's office, buried deep within the complex
of the pirate base, seated opposite one another across the admiral's desk. Even a
casual observer could have told that the two people were neither friends nor equals.
Lady A had neither, nor did she wish any.
Lady A was not a large woman, of only medium height and build, but she nonetheless
dominated any group she was in. She had a classically beautiful body behind which lay a
soul of ice. She projected an air of calculated superiority, and coldly cultivated the
impression that she was distinct from those who worked for her. She was dressed
meticulously in a black cat suit with a tight-fitting hood and boots, and a tool belt around
her waist. Tucked into the belt was a coiled whip, and none of her subordinates could be
quite sure whether it was intended to be functional or merely ornamental.
As she looked across the desktop at her underling, she reviewed his qualifications in her
mind as though he were merely another entry in a computer file. She was constantly
revising and updating her opinions of her subordinates; she refused to tolerate
inefficiency, and the moment anyone ceased to do his job the way she wanted it done,
she got rid of him and found someone else who could.
Admiral Shen, though, was still high on her list of favored employees. He was a big,
beefy man with multiple chins and a large belly. He had a long thin mustache that
drooped well down past his chins, and braided forelocks on either side of his face. His
hands were fat, his fingers like sausages, and he had a deep, booming laugh. He
laughed often, this big man, but Lady A did not hold that against him. She judged a man
by his performance, not his outward characteristics; she had read Shen's soul, and found
him more than satisfactory.
One of Shen's weaknesses was a love of affectation. He was currently playing the role
of a Mongol warlord, dressed in a long black coat trimmed with sable over baggy black
velvet pants whose cuffs were tucked into embroidered red leather boots. He had a
pointed leather cap, trimmed with white fur, on his head, and a scimitar-whose handle
was really a disguised blaster-at his belt. An enormous gold medallion covered most of
his chest like a shield.
The decor of his office matched his presumed persona. The walls and ceiling were
draped with a red brocade fabric to resemble a Mongol tent. His desk was carved ebony
with brass fittings. Oriental rugs covered the floor, and a profusion of silk pillows was
scattered about the room. Shen and Lady A were seated on two of the office's
camel-saddle chairs, which were more striking than comfortable.
Shen's extravagances might become tedious once Lady A's regime was firmly
established over the Empire-but until then, his military expertise made him indispensable
to her cause.
Perhaps Shen realized that as well. He was more flippant with her than she usually
allowed subordinates to become. She decided to let his remark remain at face value. Let
him have his little jests for now, she thought.
"The `but' in this case is tolerable-so long as you learn your lesson from it and see that
the mistake isn't repeated. One of your ships, the Lucinda. was captured last week when
it tried an abortive raid on a Navy decoy ship."
Shen shrugged his massive shoulders. "We're in a war. We have to expect casualties
from time to time. A ship or two is hardly a catastrophe-unlike what happened to Ling."
Shen shivered slightly. "That could have really been fatal if you'd actually implemented
Operation Annihilate. We'd have been counting on those ships, and we'd have been
slaughtered."
The incident to which he alluded had occurred several months earlier. Operation
Annihilate had been ready to go into action, awaiting only the word from Lady A-or the
mysterious C-to unleash it. The conspiracy's forces had gathered in the depths of
interstellar space, waiting at several strategic points to descend upon Earth and capture
the heart of the Empire in one bold stroke. The cue was to be the assassination of
Emperor Stanley Ten and Crown Princess Edna during the Princess's wedding at
Bloodstar Hall. With the two best claimants to the Throne dead, the Imperial Navy would
be demoralized-and the subsequent bickering over succession would have allowed a
strong outside force-namely the ships of the conspiracy to sweep in and assume
command.
That, at least, had been the theory. In actuality, the assassinations that were to have
triggered the plan never came about, thanks to the superhuman efforts of some agents
of the Service of the Empire. Their last-second interference saved the Emperor's and
Princess's lives, causing Lady A to postpone Operation Annihilate.
But, at that same time, her conspiracy suffered another blow when the Imperial Navy
raided one of the pirates' space bases run by Captain Ling, destroying or capturing all
the ships waiting there to take part in the attack. Even Lady A, who claimed to know so
much of the government's inner workings, had been surprised by the raid, leaving her to
wonder whether her own organization's security had been breached; but when more time
passed and none of the other bases were hit, she and C came to the conclusion that this
one raid had been a fluke. Either the Imperial Navy or the Service of the Empire must
have learned of the base through outside sources and acted against it on an impromptu
basis. C had said he'd be checking out the details further. But for now, Ling was dead
and any mistakes he'd made to reveal his location to the Empire had died with him.
Lady A was never one to dwell on past failures, except to make them object lessons for
the future. "The loss of the Lucinda doesn't trouble me greatly," she said. "As you
yourself pointed out, a few losses are inevitable. But aboard the Lucinda, the Navy found
the body of Karla Jost-a woman who was exiled to Gastonia twelve years ago and who,
as far as the Empire's official files went, was still there. Up until that time, the
enforcement arms of the Empire had not suspected our Gastonian operations; now they
do. Karla Jost was supposed to remain here with you. What was she doing on the
Lucinda?"
If the implied charges of malfeasance bothered Shen, he did not let his feelings show.
"She was going to be one of my wing commanders," he explained coolly. "Yet she hadn't
been aboard a ship, except to come here from Gastonia, in a dozen years. I don't know
about you, milady, but I don't want to put someone in a position of command until they've
proven they can handle it. Jost was on a shakedown cruise, to regain her space legs and
get the feel of command. It was only bad luck that her ship was the one the Navy
snatched."
"Bad luck is the excuse of incompetent planners."
Shen smiled disarmingly. Not even Lady A could force him to lose his composure. "Quite
so, but we've all had our share of it, eh? What about your government contacts? Couldn't
they have hushed the matter before it reached SOTE's ears?"
Lady A frowned. "Unfortunately, by the time it came through official channels there was
little we could do. There is a point of no return, after which an attempted coverup only
makes matters worse rather than better. Covering up would have meant too many
corpses, too many transferred personnel, too many falsified records-and if anyone had
caught wind of that, they might realize how well organized our forces are. We decided it
best to leave SOTE with the impression we're more fallible, to lull them into a false sense
of security. In fact, we're working on a plan to turn the error to our advantage."
She stopped abruptly. "But that's not your concern. Whether we can profit by our
mistake is immaterial; the fact remains that the mistake should never have been made in
the first place." She did not have to say more. Her words implied strongly enough that
Shen was to avoid such occurrences in the future. If he was not smart enough to read
the implication, she would soon have a new admiral.
"I agree," Shen said amiably. "But here we run into a problem of morale. That first false
alarm dashed everyone's hopes; sitting here on a jungle world, parsecs away from
civilization, with nothing to do all day but polish the ships' noses is having a bad
psychological effect on my people. We can't make the mistake of giving them too much
time to think; who knows what dangers that might lead to? I must give them something to
do. I'd rather send them out on their occasional piratical jaunts and risk losing a ship
every so often than have them sit around and grumble and grow discontented. That's no
way to win a war, milady."
Lady A nodded slowly. However insubordinate Shen might be, he knew his job. "I am not
asking you to abandon your raids; you're your own master there. But I do ask that you
pick your targets more carefully. And for your sake-for all our sakes-don't use so many
ex-criminals. If they're caught, they can give away the scope of our endeavor."
Shen smiled. "You need both cons and piracy to make a conspiracy."
There was a pause of two full beats before Lady A said, "I will not dignify that with a
response."
"I didn't think you would. Would you care for an inspection tour instead?" - Lady A
agreed, and followed her admiral around the base, giving it a thorough examination.
Shen's comment about bad luck happening to all of them had hit her harder than she
would ever have admitted. Although the Service of the Empire had stumbled across the
conspiracy very late in the game-too late, she was sure, to stop it effectively-they had
scored a few lucky successes lately against her... too many. They had not yet even
scratched the frost on the tip of the iceberg, but they were becoming annoying. The
Service and its agents were like an insect bite, an itch she couldn't scratch-hardly fatal,
but they did distract her and take some of her concentration away from more important
matters.
She dismissed the thought from her mind. Plans were afoot to deal with SOTE, to use
the very cleverness of its own agents against itself. All would be taken care of in good
time, and Operation Annihilate would soon be in action once more. She did not bother
telling Shen any of this, however; it was never a good policy to let an inferior know any
more than he needed to operate efficiently.
Chapter 2
Luna Base
Luna Base was the central command headquarters of the Imperial Navy. At the very
formation of the Empire of Earth, the decision had been made that the control center of
the Empire's armed forces should be located far from any inhabited regions; that way, in
case of attack, the populace around the base could not be held hostage for the base
itself. The population of Earth at that time had been close to four and a half billion, and
there simply were no suitable land areas left that were far enough from inhabited
regions. Locating the base underwater would have posed additional complications-chiefly
in terms of communications and readiness of ships for instant takeoff-and so that
possibility was discarded as well. Since Earth was to be the seat of imperial government,
military headquarters had to be nearby-leaving as the only two alternatives either the
moon or a station in free space.
Each alternative had both its champions and its detractors. The lunar enthusiasts argued
that a space station would be far too exposed to enemy attack; on the moon, they could
be firmly entrenched and unassailable. The lunar soil, too, would provide the necessary
materials for building both the base and the fleet; any orbiting station would have to
import its materials from the moon anyway.
The proponents of an orbital headquarters countered with arguments about how much
added mobility a space station would give the fleet. They spoke of more efficient
communications between Earth and an orbiting station than between Earth and a lunar
base. Their most telling point was that battleships built at an orbital base could be much
larger than those built on the moon, because they need not be designed to cope with
gravitational conditions. Ships based on the moon would have to take off and land
against a gravity of approximately one-sixth gee; if they were made too large, they'd be
unwieldy. Ships constructed in space, with no need to land on the surface of a planet,
faced no such restrictions.
The debate between the two factions raged for more than three years. The argument
grew so heated that even now, centuries after the original squabble, there were families
who still did not speak to one another because their ancestors had been on opposite
sides of the dispute. Finally, in July of 2228, Emperor Stanley One settled the matter by
taking the best of both proposals. The strategical headquarters and command center
would be on the moon, buried deep below the surface and impregnable to all but the
most concentrated thermonuclear attack. The orbiting station would be constructed for
the superdreadnaught class of spaceship, anything too large to land on the moon itself;
there would be comparatively few of those, but they would be the elite of the fleet.
Over the centuries, the balance swung slowly in favor of Luna Base. ORB, as the space
station came to be known, was used today primarily as a shipyard and drydock,
secondarily as a center for research and testing of space weapons and armor. Most
other naval command functions were absorbed by the ever-growing lunar facility.
Luna Base was a huge, sprawling complex, far outstripping its modest beginnings. There
were seldom less than five hundred ships sitting on its landing field at any given time,
ranging in size from scouts to cruisers. It was located in the Mare Moscoviense on the
lunar far side, with the body of the moon itself shielding the base's delicate
communications net from the harsh volume of Earth's own radio broadcast signals.
Enormous receivers, some kilometers across, listened to the universe, keeping track of
all interstellar traffic, military and civilian, throughout the Empire. This deluge of incoming
information was interpreted by the Navy's own computer system and eventually stored in
the Empire's Primary Computer Complex.
Luna Base served other functions as well. The Naval Training Academy was located
there, off to one side of the Mare. The Imperial Marines' special low-grav training center
was off in a small crater just to the west of the base. There, too, were housed the
thousands of personnel permanently billeted at the base, plus the hundreds more who
were there awaiting reassignment to new ships.
Despite the best of intentions, human population had built up around the base anyway. It
was inevitable; a project this big, employing this many people, needed administrators to
keep it running and services to fulfill its needs. All told, nearly a hundred thousand people
could be found at Luna Base at any given instant.
At this particular moment, four very special people were wandering down the labyrinthine
corridors of Level 147. They were dressed in the bright orange coveralls of maintenance
crew, but the security strips across the front of their chests gave them instant access to
most rooms within the complex. The corridors were swarming with people, as they
always were at this level, but no one paid particular attention to the four short, solidly,
built figures.
The four had planned it that way, and had worn orange uniforms specifically so they
wouldn't be noticed. They made their livings by remaining anonymous, it could be tragic if
their faces were widely known.
They talked among themselves at a normal conversational level; amid the din of the
random conversations around them, they stood little chance of being overheard.
"I think we're lost," said one of the women to the man walking beside her. "Are you sure
you got the instructions right'?"
"Absolutely, and we've followed them to the letter," replied the man, who was her
husband. "We left elevator tube number four at Level 147, kept the red wall on our right
and followed the blue line on the floor. The room has got to be around here somewhere."
The man made a motion to touch the brim of his hat, and then realized he wasn't wearing
it at the moment.
"Well, something isn't right," his wife said. "We're looking for Meeting Room 147-16, and
the room numbers are going down, not up. There's number ten, and beyond it is nine. We
must be going in the wrong direction. I think we should stop someone and ask."
"Some superagents we'd be then," laughed the second man from behind them. "This was
supposed to be a secret meeting, remember?"
"Well, it won't be any kind of a meeting if we don't get there," said the fourth member of
the group, another woman. "If we don't do something soon, we'll only end up more lost
than we are."
"Don't worry," the first man said lightly. "I've been dropping breadcrumbs behind us. If the
birds don't eat them-ah, there it is, on the other side! Meeting Room 147-16. Once again
I've delivered you to the promised land."
"I think that stint as a preacher addled his brains," his wife confided to the other two.
"Now he thinks he's Moses."
The group cut across the busy traffic moving steadily past them and made it to the other
side of the corridor, where the sign on the door indicated that was the room they were
seeking. The first man reached for the button that would admit them, then hesitated. "Are
you sure he wants to see Vonnie and me, too?" he asked. "We've never met him and. . ."
"He asked for you both specifically. You're not exactly what anyone would call a security
risk."
Shrugging his shoulders, the first man pressed the button and the door to Meeting Room
147-16 slid silently open in front of them. Together, the four orange-clad figures entered
the chamber.
It was hard for them to see anything at first. The room itself was dimly lit except for the
far wall, which appeared to be a picture window overlooking the sunlit surface of Mare
Moscoviense. The view was actually a triscreen projection; six hundred meters below the
lunar surface, all they could have seen through a real window would be solid rock. The
window effect did, however, help prevent claustrophobia in people who had to work
constantly underground.
As their eyes became accustomed to the lighting, they could make out more details of
the room. A dim blue light radiated down from the ceiling tiles; the three walls other than
the one with the "window" contained computer projection screens; any information stored
in the Navy's computers could be instantly called up and displayed on those screens-or, if
it was preferred, conferees within the room could sketch their own illustrations via
computer controls. In the center of the room was an enormous table, around which were
clustered more than a score of chairs. The top surface was again an enormous, com-
puter projection screen, on which could be simulated entire space battles and war
games.
Aside from themselves, the only other person in the room was a man standing at the far
end of the long table. He wore a conservative gray jumpsuit, which normally would have
allowed him to blend nicely into any crowd; here at Luna Base, however, where uniforms
were the rule, the man stood out as quite an exception. He was close to fifty and totally
bald-but even in the semi-darkness of this room, the fire of intelligence could be seen
burning brightly behind his eyes.
This man was Zander von Wilmenhorst, and he was one of perhaps half a dozen people
whose slightest actions could alter the destiny of the Empire of Earth. He was most
widely known as the Grand Duke of Sector Four, that ten-degree sliver of an imaginary
sphere surrounding Earth and extending toward infinity. Von Wilmenhorst was the
hereditary ruler of all worlds lying within the boundaries of his sector, subject only to the
Emperor himself-and since his sector was one of the most thoroughly explored and
populated, he held a considerable amount of influence in galactic affairs.
But there were thirty-five other grand dukes, all his equal in rank; what set him
particularly apart from the rest was the fact that he was also the Head of the Service of
the Empire, that vast Imperial intelligence network that kept the Empire free of corruption
and discontent. Being the supreme leader of SOTS-though that fact was known to a
comparative handful, and most of those within the organization itself-was his primary
responsibility; it made him a key advisor to the Emperor on matters of policy and internal
security.
The Service of the Empire was not a spying agency, though many of its agents did work
under cover; nor was it a police agency, though the targets of its attention were usually
lawbreakers. The purpose of SOTE was, quite simply, to assure the safety of the
Empire against all threats. It was loyal exclusively to whoever occupied the Throne, and
did its utmost to ensure the stability of that person's reign. The Service was charged with
the task of weeding out treason wherever it might occur and whatever the cost. The
agents of SOTE were the most able, most conscientious people in the Galaxy, and their
record of success spoke for itself.
Von Wilmenhorst, in turn, eyed the four people who had entered the room. Of all the
loyal, talented people at his disposal, these four were his top choices. Together, they
made two of the best undercover teams he'd ever seen; time and again they produced
results that took his breath away.
The way they had multiplied was most gratifying indeed. He had started out with two: the
brother-sister team of Jules and Yvette d'Alembert, circus performers from the
high-gravity world of DesPlaines. In addition to bodies in prime physical condition, they
also possessed minds that could act with lightning speed. They'd been his top agents.
Jules d'Alembert was the only person currently alive who'd made a perfect score on the
thousand-point test of ability given to all Service personnel; Yvette was barely a point
behind at 999. Together they had helped smash a ring of traitors that had been building
for sixty years, and had gone on to crack numerous other difficult cases as well.
Only a few months ago both had gotten married-Jules to his childhood sweetheart
Yvonne Roumenier, and Yvette to a young nobleman, Pias Bavol, from the high-gravity
Gypsy planet of Newforest. Both Pias and Vonnie were now in the Service as well,
working with their spouses. Instead of one super team, the Head now had two-a
double-barreled threat against the enemies of the Empire.
"Come in, please," the Head said. "You're right on time. I trust the directions I gave you
were adequate."
Pias Bavol was a bit shy at meeting the Head for the first time-but as always, he covered
his shyness with a lighthearted exterior. "The directions were perfect, sir. Despite the
doubts of unnamed others who thought we were lost, I guided us safely here."
The Head laughed. "I know the feeling well. I got lost myself on my first few visits. Luna
Base grew in a very irregular manner, and nothing is ever quite where you'd expect it to
be. Sorry to have you meet me here rather than in Headquarters on Earth, but I've been
involved for the past few weeks in security briefings with the Navy brass, and I couldn't
get away." He looked pointedly at Jules and Yvette. "Aren't you two going to introduce
me to your spouses?"
Brother and sister blushed. They had both conferred with the Head on so many
occasions that it was difficult to remember that Vonnie and Pias had never met him. It
was Yvette who finally took the initiative. "Vonnie d'Alembert, Pias Bavol, this is our boss,
Grand Duke Zander von Wilmenhorst."
The two introductees were suitably impressed, but the Head put them quickly at ease.
"Yvonne, I'd like to say that you're more beautiful and charming than Jules described, but
I'm afraid that would be impossible; you'll have to settle for as beautiful and charming.
And as for you, Pias," the Head went on, turning to Yvette's husband and looking him
straight in the eyes, "I could never adequately thank you for helping save my daughter's
life on Sanctuary."
Pias shrugged. "It was something I just sort of fell into," he explained with
uncharacteristic modesty.
"And lucky for all of us that you did," the Head added. "Amen," Yvette smiled at her
husband.
The Head waved an arm at the chairs around the central table. "Please be seated and
make yourselves comfortable. If you'd like some refreshment, you'll find that each place
at the table has its own order box. Just punch in your request and it will arrive in a few
seconds, compliments of the Imperial Navy."
Jules and Yvette were mad for orange juice, and each ordered a large glass. Yvonne
preferred hot tea and a small buttered roll. Pias ordered a glass of acolya, a wine
peculiar to his own homeworld of Newforest-and was pleasantly surprised to find that the
Navy kept it in stock. Their orders arrived up a small tube within the table in less than a
minute-a tribute to the Navy's efficiency.
When everyone was comfortably settled, the Head grew more serious. "As I'm sure you
assumed, I didn't ask you here merely for a pleasant afternoon's conversation. There's
work to do."
"Isn't there always?" Jules said.
The Head merely nodded and continued his explanation. "As Pias and Yvette found out at
the time of Princess Edna's wedding, there seems to be a link between the conspiracy
masterminded by C and Lady A, and at least some of the space piracy that is plaguing
the Empire. We took care of Captain Ling and his crew, but we discovered that they
were building a navy of their own. It wasn't until just a couple of months ago that I
learned the Navy had been conducting its own investigation for almost three years and
had not thought to tell us about it." Von Wilmenhorst shook his head. "Sometimes I think
we may be our own worst enemies, with interservice rivalries and the lack of
communication between branches of government. If they'd bothered to let us know. . ."
He paused and placed his hands face down on the tabletop. "Well, that's a problem for
me, not for you. What matters now is that we've opened the channels of communication
between us again and some surprising developments are coming out. The most
important of them-and the reason for my calling you in-is a person named Karla Jost."
He punched a couple of buttons on his console and a face appeared on the screen in the
center of the table. It was a middle-aged woman with mouse-brown hair, a
two-centimeter long scar over her left eyebrow and a square, firmly set jaw. There was
a steely look about her eyes that marked her unquestionably as a dangerous woman. "I'd
hate to meet her in a dark alley," Vonnie commented.
"You won't have to-she's dead," the Head told them. "But the puzzle she represents is far
more of a threat than she ever was."
The Head leaned back in his chair once more and began a recitation of facts. "Karla Jost
was in and out of trouble ever since she was a teenager. She had a prison record that
read like a short novel. About fourteen years ago she threw in her lot with a pirate gang,
and rapidly rose to a position of leadership within it. It was her gang that made the
famous raid on Taratuil-do you remember anything about that?"
The four agents had to search their memories for a moment. Thirteen years ago, the
planet Taratuil was at the outermost limits of the Empire. It was a newly settled world,
with a population of only about five thousand people. Seeing it as a weak target, a pirate
gang swooped down on it and; with their superior arms, forced the locals to submit to
their rule. The Navy, when it learned what had happened, moved into actionbut with the
pirates holding the citizens hostage, the government had to move carefully. Finally, after
almost a month, a combined action by the Navy, SOTE and the Imperial Marines freed
the planet and captured the pirate gang.
When he saw that his agents recalled the, incident, the Head continued on. "The top two
leaders of that gang were executed after a brief trial, as were eleven of the gang
members who were convicted of committing atrocities. The remainder of the
pirates-Karla Jost included-were exiled to Gastonia for life. The matter should have
ended there-but it didn't.
"Just a few days ago, the Navy put out a decoy ship to trap a pirate group it had been
chasing for some time. The pirates took the bait and, after quite a fight, the Navy
captured the outlaw ship. More than half the pirates were killed in the battle-and when
the Navy went about the routine task of identifying the bodies, they found that one of the
women was Karla Jost.
"Quite naturally, they contacted us to tell us that they'd found an escapee, and that we
no longer had to worry about her. The problem was that we hadn't been worried about
her, all our records indicated that Karla Jost had never left Gastonia."
The implication was not lost on any of the agents, but it was left to Vonnie to voice the
obvious. "Then someone spirited Jost off the planet without our knowledge, and she
ended up with the pirates."
As the Head nodded, Yvette continued her sister-in-law's line of reasoning. "And where
there's one escapee, there might be more. I presume you suspect an organized attempt
to get the better talent off Gastonia and into a treasonous conspiracy."
"It sounds like a plan I've heard somewhere before," Jules drawled with no little irony.
Indeed it was. Lady A's conspiracy had already attempted a similar maneuver, hiding
some of the Galaxy's most notorious criminals on a world called Sanctuary. Jules and
Yvette had broken up that plot-and, in the process, they learned of Lady A's existence
for the first time. It was also on Sanctuary that they. met and teamed up with Pias, who
had gone there on a private mission of revenge against one of the criminal refugees.
The Head nodded soberly. "It has Lady A's touch, no doubt about it. And as you can well
imagine, we're a lot more concerned with these possible escapees than we were about
ordinary criminals. Each of the exiles on Gastonia was sent there for one specific crime:
treason. We have a planet populated by traitors, every one of whom has some reason
for hating the Empire-and many of whom, like Karla Jost, are dangerous people. If Lady
A and her cohorts are looking for help, they couldn't go to a better spot.
"As soon as I discovered that, I sent for you. While you were on your way here, I
developed a preliminary theory. We already know from the raid on Ling's base that the
conspiracy was amassing ships. We can tell from what little wreckage remains of the
munitions plant Jules and Vonnie destroyed on Slag that the conspiracy was
manufacturing weapons at an enormous rate. If what we fear about Gastonia is true, we
now know where the conspiracy is getting some of its manpower."
The Head sat up straight in his chair and ran a hand lightly over his smooth-shaven scalp.
"The thing that concerns me the most is that it's all starting to come together. Ships,
weapons, manpower-and in the background, a pair of strategists who seem to know
every move we make, while we know next to nothing about them. It's going to be soon, I
can feel it coming. And in just four months. . ."
He didn't have to complete the thought; each of his agents knew exactly what he meant.
In four months, Emperor Stanley Ten would reach his seventieth birthday-and he had
already announced his intention of abdicating at that time in favor of his daughter. Crown
Princess Edna would then assume the title Empress Stanley Eleven, becoming the
supreme ruler of the Empire of Earth and its trillions of inhabitants. Edna Stanley was a
powerful and resourceful woman, a fitting offspring of her noble lineage; but she was only
in her mid-twenties, and lacked the depth of experience she might need to cope with a
crisis of this magnitude. That, apparently, was what the conspirators were counting on,
too.
With his point made silently, the Head shifted topics slightly. "We can't afford to sit
around and wait for developments. Jules and Yvonne, I want you to go to Gastonia and
find out what's going wrong. If anything's amiss there it's a particular embarrassment to
us; the Service is supposed to be responsible for the disposition of traitors. If there are
any of our people involved in this conspiracy, I want them weeded out."
"No more than we do," Jules said. His jaw was clenched tight; loyalty to the Empire and
to the Service was virtually an inborn trait of the d'Alembert family. The thought of anyone
betraying the organization to which he was so devoted was most repulsive to him, and
the Head almost pitied any turncoats that Jules encountered. Almost.
"What about us?" Yvette asked.
The Head turned his attention to the Bavol couple. "Yes, you two have a little different
assignment. Originally I'd thought to let you work with Jules and Yvonne, so that the case
might be cracked twice as fast. But something else came up that might put your talents
to better use elsewhere. Some of our people down in Computer Analysis, after
performing their arcane rituals with their machines, came to the conclusion that a joint
operation between SOTE and the Navy to wipe out the pirates might be a good idea.
Piracy has usually been the Navy's territory, and I know that Naval Intelligence has an
ongoing undercover operation; but now that the lint: has been found between the pirates
and this conspiracy, we do have a vested interest in this aspect of the operation. I
proposed a mission to Captain Nacorn of NI, and he's pledged his department's
cooperation. Since the two of you helped us crack Ling's outfit-however accidental it
was-you're the Service's top experts on pirate catching. How do you feel about the
idea?"
"We go where the work is," Yvette said pragmatically. "If the pirates are part of Lady A's
plans, it's our job to smash them."
"Good"' the Head exclaimed, a dash of gusto in his voice. "I knew you'd feel that way.
This will give us a two-pronged attack on the problem. Jules and Yvonne will work from
the Gastonia end, sealing off that escape route, while Pias and Yvette will go to work on
the pirates. As always, you'll have carte blanche; when agents produce results as
spectacularly as you do, it would be presumptuous-not to mention foolish of me to tell
them how to do their jobs."
He took a couple of book reels from his jacket pocket and handed one to each of the
teams. "Here is the background information you'll each need, as well as my number here
at the base should you need to reach me with any questions. I'll trust you to do your
usual superb jobs-within, I hope, four months."
He did not have to emphasize the date. The four agents had already dealt with Lady A,
and knew how serious a threat she could pose to a newly crowned empress. They could
also sense the process quickening, the pace of the conspiracy accelerating as time went
on. It was a feeling they did not like-and it promised to get worse before it got better.
Chapter 3
The Road to Gastonia
Had Jules and Vonnie been less dedicated agents, it would have been a simple matter to
have themselves exiled to Gastonia. The Service's Documentation Department would
have been happy to build for them a record of treasonous activities as long as they
wished. The record would then be fed into the Empire's computer banks, along with the
trial judgment that these two traitors be exiled to Gastonia. Jules and Vonnie would be
imprisoned and, within a week, they would be on their way to the prison world. It would
be an easy, fast and convenient way to reach their destination.
Jules had, in fact, used that procedure before on the planet Chandakha when he wanted
to be put in prison to check out the procedures of a criminal mob that was murdering
thousands of people every year. But in that case he had been dealing with a small, local
organization with no way of tapping into SOTE's tiles to see how valid the fraudulent
records were. Lady A's conspiracy was far bigger, spanning perhaps the entire Galaxy,
and was much more organized than the Chandakha gang could have dreamed of
becoming.
There was little doubt that C and Lady A had some informational sources from within the
highest levels of SOTE. They knew who the Head was and they were intimately
acquainted with the Service's innermost workings. The Head had been trying to trace
down the leaks within the Service for the past several months, without any success; but
in the meantime, Jules and Vonnie could not completely trust their safety to their own
side.
On their last assignment, they had asked SOTE to provide them with some false
documentation to fool members of this conspiracy. They had thought it might take a
week or two for the conspirators to check out the sources and discover they were faked;
instead, it took only a day-and that slip nearly cost the d'Alemberts their lives. They
would not underestimate the opposition again; they'd find a method of getting to Gastonia
on their own, without the aid of SOTE.
There was only one way of being sent to Gastonia: commit treason and be sentenced for
it.
The situation was a little more complex than that, of course. The very worst traitors were
executed rather than sent into exile. That was the fate that awaited C and Lady A when
they were finally brought to justice. It was only the lesser traitors who were spared
execution and banished to the harsh world of Gastonia.
The practice of exiling people to Gastonia rather than killing every convicted traitor began
under the short, unhappy reign of Empress Stanley five, more commonly known as "Mad
Stephanie." Whether she was any madder than some of the other Stanley rulers is a
matter of some dispute; her nickname derived from her fanatical knack for smelling
treason on every breeze and spotting traitors in every crowd. This obsession did have a
basis in fact; when she was thirty-six her younger brother Edmund made a power play
for the Throne, killing her father (then-Emperor Stanley Four) and very nearly killing her.
Only the supreme loyalty of the Navy-primarily in the person of Fleet Admiral
Simms-prevented the revolt's success. After several weeks of turmoil, the rebels
admitted defeat, and Stephanie ascended to the Throne with a vengeance.
Prince Edmund and Grand Duke Gaspard of Sector Nineteen, the principal architects of
the revolution, were publicly tortured and executed. Seven hundred and twenty-eight
naval officers were court-martialed and shot. Stephanie combed the entire peerage; any
noble who could not prove a record of unimpeachable loyalty was apt to find himself
facing charges - of treason-and, since Stephanie's will was the ultimate law, a trial was
but an automatic prelude to death.
When, after a year, Stephanie showed no signs of abating her purges, all the
Empire-including her closest advisors began to worry. At the rate she was going, there
would soon be none of the nobility left-and she was already beginning to accuse the
more influential commoners as well. To prevent a further bloodbath, the Imperial advisors
finally convinced their empress to banish the lesser offenders to the newly discovered
planet of Gastonia at the outermost limits of Sector Twenty. The death penalty, while still
the official punishment for treason, became reserved only for those who opposed their
sovereign on a grand scale. In Stephanie's eyes, there were still plenty of those to go
around-but thousands of people escaped execution and were "merely" banished for life.
As Stephanie's tyrannies grew more obsessive, the plots to depose her became very
real indeed. The Service of the Empire, founded by Stephanie's grandmother Empress
Stanley Three, had its work cut out for it, becoming little more than a terrorist police
squad. Even SOTE could not keep the lid on all the revolutions, however, and
Stephanie-along with most of her family-was finally assassinated in 2.299, six long years
after the start of her bloody reign. Only her youngest son Edward survived, and became
Emperor Stanley Six. To his credit, he pardoned most of the prisoners who had been
unjustly exiled to Gastonia-but he kept the possibility of banishment open for future
cases, and so it had remained down to the present day.
Jules and Yvonne thus found themselves having to tread a fine line. They had to commit
treason; ordinary criminals were dealt with on a local level, and usually assigned to
planetary prisons. The treason they committed had to be serious enough to rank them
above the level of the common crook-but not so serious that they would die for it.
After a couple of long brainstorming sessions between them, the d'Alemberts decided
that they stood the best chance of being noticed on one of the younger pioneer worlds.
They took the names of Ernst and Florence Brecht. ostensibly raised in a backwoods
community on the very crowded planet Promontory. This identity was carefully selected;
since Promontory was so crowded, and since its backwoods area was so primitive, a
great many people existed without adequate documentation.
The fact that the Brechts had no birth certificates, no marriage license-indeed, no
records of any sort-would not be considered unusual.
Also, because of its overcrowded condition, Promontory was a focal point of the
Empire's emigration drive. Whenever there were new planets opened, the: Empire
subsidized migration from the crowded worlds to the newer ones. The population of the
Empire kept moving and spreading; theoretically, there was no end in sight.
Thus it was that, one afternoon, Ernst and Florence Brecht showed up at the emigration
office in Tor, capital city of Promontory, and volunteered to emigrate to the new planet
Islandia. The recruiting officer was delighted with this young couple, in such fine physical
condition, and did not delve too deeply into their background. He had a quota to fill, and
this couple satisfied all the necessary conditions. Within three days, the Brechts were
aboard a spaceship bound for lslandia.
The planet Islandia was so named because more than ninety percent of its surface area
was covered by water. These vast oceans were dotted by thousands of small islands,
many of them still unexplored. The islands were a biologist's paradise, since many
species of animals had evolved separately on each of the islands, making it an ideal
laboratory for testing theories of parallel evolution. In addition, the sea life was rich and
varied; most of the colonists' food and materials came from the oceans.
All the inhabited islands so far were located in the equatorial regions, making Islandia a
tropical paradise. Life there was easy and relaxed. At present there were only about
fifteen thousand people on the planet-though as word of its delights spread through the
Empire there would undoubtedly be a large influx of tourists and settlers looking for the
good life.
Jules and Yvonne settled right in, and for the first two weeks they were model citizens.
Jules took a job as a dispatcher for a small fleet of fishing boats; Yvonne worked in a
factory that processed lecthit, a native sea plant similar to kelp. They rented a small,
modest apartment and kept very much to themselves. On a new colony like Islandia, that
was all they needed to establish their identities.
They spent all their waking time away from their jobs studying the structure of life on
Islandia, analyzing it with their expert eyes and calculating its weak points to a fine
degree.
Although the planet's population was spread out over more than twenty islands, the
administration required to serve its fifteen thousand people was minimal and was
concentrated on Bantor, the largest inhabited island. The entire police force for all of
Islandia was a squad of thirty-six officers, only one-third of whom were on duty at any
one time-and of those on duty, only half remained at the central police station while the
rest patrolled around the islands in cruising air cars. The local SOTE office was merely a
formality, with only two agents assigned to it, keeping regular business hours rather than
around-the-clock protection.
"It's a lucky thing this planet isn't more valuable," Vonnie commented, shaking her head in
wonderment. "A baby could take it over."
"Isn't it nice to know we'll be performing a worthwhile service?" Jules agreed. "They'll be
much more careful after we get finished with them."
The first step of their plan was to obtain weapons. The local sporting goods shops
carried a wide assortment of stun-guns and stun-rifles for hunters. The settings on these
weapons available to the general public only went up as high as three--a half hour stun;
with the specialized training in weaponry that the d'Alemberts had received, however, it
was easy enough to modify the guns they bought to deliver a number four stun, sufficient
to knock a victim unconscious for two hours. They had the knowledge, had they wished,
to give their stunners a lethal capacity as well; but they specifically wanted to avoid killing
anyone during their little coup. The d'Alemberts had a great respect for innocent human
life, and didn't want to kill anyone just to achieve their aims. Besides, committing a
murder during their crime could very well lead to execution rather than banishment to
Gastonia. A two-hour stun would serve their purposes well enough.
With their weapons properly modified and concealed, the d'Alemberts walked brazenly
into the local SOTE office late one afternoon. The building SOTE rented on Islandia was
small, consisting of a storefront reception area, two separate offices for the agents, and
a locked room at the back where emergency equipment was kept. Jules and Vonnie
looked around and saw, as they'd expected, that they were the only "customers" in the
office.
The receptionist-a local employee rather than a SOTS agent-came up to greet them at
the front counter. "Can I help you?" he asked.
"Yes," Jules said hesitantly. "We ... that is, my wife and I ... we think we overheard some
people plotting against the Empire. This is the proper place to report that, isn't it?"
The man's eyes went wide. In the short time he'd been working here, the only problems
SOTE had had to deal with were immigration forms, visas and routine security checks of
police applicants and nominees for the still-forming local nobility. Nothing as exciting as
treason had ever even been intimated on this sleepy young planet.
"It certainly is," he said, unable to keep the quiver of excitement out of his voice. "You
just wait a minute and I'll get someone here to talk to you about it." Returning to his desk,
he buzzed the intercom for both agents, explaining the situation in a few crisp words.
Within seconds, both SOTE agents came out of their offices to greet the young couple.
The men introduced themselves and began asking for particulars. Jules and Yvonne
looked nervously to either side. "Are you sure we're alone here?" Vonnie asked. "I'm
afraid these people might kill us if they found out we were talking to SOTE."
"We're quite alone, I assure you," the chief agent said in soothing tones.
That was all the d'Alemberts had been waiting for. In one simultaneous gesture they
pulled out their concealed stunners and gave the three startled men a two-hour nap.
Vonnie clucked sympathetically as she stood over the unconscious bodies. "This'll look
bad on their efficiency reports," she said. "But they'll probably be better agents in the
future because of it."
They locked the front door to prevent other people from wandering in, then dragged the
three stunned men into one of the offices and tied them up securely. That accomplished,
they broke into the locked back room and stole all the weapons stored there. This SOTE
station was not as fully stocked as would be expected on a larger world; there were two
suits of battle armor--both of which were too tall to comfortably fit the d'Alemberts'
DesPlainian body shapes-and some hand weapons, including six blasters.. a dozen
stunners and extra power packs for each. There were no high-powers or mobile field
pieces, nor any indication of special Service spacecraft or attack vehicles. SOTE had not
been expecting much trouble on Islandia-which was why the d'Alemberts had chosen it
as their target. There was a subetheric communicator set against one wall; Jules blew it
apart with one of the captured blasters. It simply wouldn't do to let any calls for help go
off-planet before the d'Alemberts were ready for them.
With Phase One successfully completed, they drove to the police station and began
Phase Two. The tactics they had used on the SOTE people worked equally well here;
instead of treason, Jules announced that he had overheard some neighbors discussing a
drug smuggling operation.
The only difficulty here was that there were six police to be dealt with at the station, as
opposed to three men at SOTE headquarters. The d'Alemberts could only draw three of
them out to hear their story, while the rest were attending their routine chores throughout
the building. The agents had to settle for those three at once, and then spread out
through the station to take care of the others. The operation did not take very long; the
policemen were all natives of worlds with a standard gravitational field of one gee, and
as such they were no match for the stronger, faster DesPlainians. Jules and Yvonne
picked off the officers one by one before their victims even realized anything was wrong.
With the station now secure, they used the dispatcher's radio to call in the patrol craft
one at a time on a variety of pretexts. Within five hours, all the on-duty police-plus three
who had been off-duty and came into the station to begin their shifts were in the
d'Alemberts' custody. With scarcely any effort at all, the SOTE agents had immobilized
all the armed forces on this world that could conceivably be directed against them.
Swiftly they transported their prisoners from the SOTE building to the police station as
well. The jail cells were a perfect place for their captives, so they could eliminate the
unpleasant bonds on hands and feet. The d'Alemberts said very little as they escorted
their prisoners into cells, but they treated their captives with as much courtesy as the
situation allowed, and never spoke harshly to them. They wanted the people to
remember later that they had been exceedingly polite and nonviolent.
While Vonnie stayed behind at the police station-both to keep an eye on their current
prisoners and to catch any more police officers who reported in for work-Jules went out
alone to pay a call on the Duke of Islandia. Duke Phillip had only been appointed ruler of
this world by the Emperor eight months ago, as a reward for his many and valuable
services to the Crown. He had not even begun work on his ducal palace; his official
residence was merely a house slightly larger than normal size, set apart from the main
portion of the city on a parcel of land covering less than two hectares and surrounded by
a simple stone wall. Three bodyguards was the extent of the security force the Duke had
for himself and his family. Jules d'Alembert could have cracked through tougher defenses
blindfolded.
It was now midevening, and Jules knew that the Duke and his family would be at home
either reading, working on late reports, watching the trivision, experiencing the sensable,
or preparing for bed. It was a good time to catch them unprepared.
Parking his car a short distance from the wall, Jules got a running start and easily vaulted
over the barrier. He sprinted toward the house at a pace that would have made many
athletes envious, but which seemed only moderate to him. He was scarcely even
breathing hard as he made it to the side of the house and began disconnecting the simple
burglar alarm the Duke had installed to protect his home.
Jules entered the house through a window he forced open, into a darkened room on the
ground floor. He made his way through the room to the hall door and, stunner in hand,
began his exploration of the rest of the building. The house was not large, and within a
minute he had made his first encounter: the Duke's teenage daughter. The girl received a
taste of Jules's stunner before she even had time to cry out in alarm; she dropped
silently to the floor and Jules continued his prowl through the house.
He found people scattered around in ones, twos and threes never in a group so large
that he couldn't handle them quickly and efficiently. Family members, servants and
bodyguards all fell before the buzzing of his stun-gun. Jules finally confronted the Duke
himself in the study, with one final bodyguard. Jules stunned the guard and turned toward
the Duke. The man was obviously frightened for his life, but held firm despite his fears.
"What do you want from me?" Duke Phillip asked.
"Your job," Jules said in a matter-of-fact tone. "I've always wanted to be a duke, and I
figure I've got as much right to the title as you do, since neither of us was born to it." In
point of fact, Jules d'Alembert was of a far more noble lineage than the man he faced.
His father, Etienne d'Alembert, was the current duke of DesPlaines, and Jules was sixth
in line to inherit the title after his older brother Robert, Robert's three children, and his
sister Yvette.
But it was Ernst Brecht speaking now, not the young lord from DesPlaines. Duke Phillip,
staring down the muzzle of the stun-gun, might have been frightened but he wasn't
cowed. "You'll never get away with it," he said. "The police ... SOTE. . ."
"Interesting that you should mention them," Jules smiled. "I already attended to those
details before coming here, tovarishch. They won't give me any trouble."
"Do you think the Emperor will sit still for.. ."
Jules dismissed that with a wave of his hand. "The Emperor is old and far away. He
won't care what happens on some obscure little colony. What does it matter to him which
of us is duke, just as long as he gets his taxes on time?" He pointed his gun resolutely at
the Duke once more. "Now, please be so kind as to write your abdication letter. I'll
dictate it for you." "And if I refuse?"
"Then I'll just have to shoot you and forge it myself. No one but historians will ever have
the chance to verify it, and by then it will be too late."
The Duke set his jaw stubbornly. "You'd only kill me after I wrote it, anyway. Why should
I give you the satisfaction?" "Please. I'm not a bloodthirsty man. No one has yet been
permanently injured and if you behave yourself, no one will be. You have my word as a
duke on that." Jules smiled. "Once you sign over the planet to me, I'll have no need to kill
you. I may have to imprison you for a few months until the general populace adjusts to
the idea of my reign, but once that happens you'll be free to go. I have nothing against
you at all-you merely have something I want. Now, write as I say."
Duke Phillip looked over this strange man holding him at gunpoint, trying to evaluate him.
Jules had been unfailingly polite, if single-minded. Perhaps he was only a madman; per-
haps he would keep his word. In any event, Duke Phillip saw little alternative but to
comply with this man's wishes for now and trust to the future to correct the situation.
Slowly he took a piece of paper from the drawer of his desk and prepared to copy down
what he was told.
Jules paced pompously around the room as he dictated the resignation letter. "I, Phillip
Masson, former Duke of the planet Islandia, do from this day forward renounce and
abjure forever any and all claim I may have to ranks and titles bestowed upon me, and to
any lands ceded to me by Imperial statute; and furthermore, I hereby name Ernst Brecht
to be my legal successor to all aforesaid ranks, titles and lands, including the right of
inheritance to all his decedents. There. I think that should cover it well enough. Sign it,
date it and stamp it with the official seal."
Jules knew, of course, that the document would be proved illegal on several counts, the
most obvious being that it had been made under duress and was not legally binding. But
more than everything else he had done, this paper would assure his and Vonnie's trial on
charges of treason against the Throne rather than merely planetary charges of assault
and kidnaping. It was strictly illegal for any nobleman to abdicate his authority without
first making written petition to the Throne-and even when permission was granted, it was
totally illegal for the abdicator to name his own successor. The laws of inheritance were
strictly laid out in the Stanley Doctrine; if a noble, for some reason, wished to disinherit
his legitimate heirs, his only recourse was to deed his title back to the Throne and allow
the Emperor to appoint the successor.
By violating these basic tenets of Imperial law, Jules was rising above common
criminality-he was thumbing his nose at the Empire, usurping its authority and declaring
himself above it. That was treason, pure and simple-and the Empire was always eager
to prosecute for treason even above any other crimes a criminal might have committed.
In ruling a dominion so large and diverse, even the faintest hints of treason had to be
thoroughly and publicly quashed.
When the document was completed, Jules looked it over to make certain it was in order,
then forced Duke Phillip to accompany him to his ground car-leaving behind the body-
guards, servants and family. They would come around in a short while, hardly the worse
for wear-and they were scarcely important to the d'Alemberts' plan.
Jules drove to the planet's major radio station, where the Duke's authority and Jules's
gun allowed them to interrupt the broadcast to read the resignation letter over the air.
Jules then made a short speech to "his people," filled with platitudes about how
wonderful life would become under his regime. From the radio station, Jules took the
Duke back to the jailhouse, where Yvonne greeted them cheerily and escorted the Duke
to a private cell of his own.
Two hours later a ship rose from the Islandia spaceport into the sky. Jules and Yvonne
could see it from the police building, and smiled. The captain of the ship was undoubtedly
concerned about this coup, and wanted to get his ship away from any possible danger
while he still had the chance. He had no way of knowing that the coup consisted of only
two people, and he didn't want his cargo confiscated or his crew detained. Once out in
space, he would broadcast a distress signal that would let the Empire know what had
happened here. The d'Alemberts had waited to stage their coup until there were several
ships in port, so they could be sure that at least one captain would panic and leave to
spread the word.
With that accomplished, they settled back to await results. Around them, the world of
Islandia was in a turmoil. This was the most dramatic event in the planet's short history,
and everyone was talking and wondering what would happen next. Most people were
roused to anger-Duke Phillip was very popular on this world-but they were unable to
direct their rage constructively. With the Duke, the police and SOTE all imprisoned, there
were no leaders capable of welding the people into an effective force to fight back-nor
were the citizens' weapons 'any match for the artillery the d'Alemberts had captured from
SOTE and the police. The people stewed and did nothing.
For Jules and Yvonne, time dragged by in a slow routine. The police station became their
headquarters, and they did not leave; instead, they had spouses of the police officers
bring food and supplies in to them, to assure that everyone would be fed adequately.
This also served the function of letting the outside world know that all the prisoners were
being well treated; time and again, the visitors to the station would report back that no
one had been hurt, and that everyone was in high spirits despite the awkward
circumstances.
The d'Alemberts spent a lot of time talking to their captives, always being polite and even
friendly. Jules ordered in a local tailor and had himself measured for a military uniform of
his own outrageous design. Occasionally, on a whim, he would issue edicts as "Duke
Ernst," passing them outside to the throng of news reporters who had gathered outside
the building, waiting for any tidbit to pass along to their public. Ernst declared his and his
wife's birthdays to be public holidays, abolished taxes, raised the, speed limit for ground
cars, instituted a curfew and, in general, rewrote sections of the local ordinances. He had
no power to enforce anything, and he knew it; he merely wanted to make Duke Ernst
look as though he were serious about ruling the world.
The siege lasted three days. Vonnie, who had spent some time monitoring
communications on the police subcom unit, overheard fragments of a conversation which
allowed her to deduce that a special SOTS assault squad was on its way from the
nearby planet Appeny. After so many days of forced inactivity, the d'Alemberts were
glad that something was finally going to happen.
They knew the assault was to begin when the reporters were cleared away from the
building. Standard SOTE procedure for taking an occupied edifice was to try using
tirascaline first; tirascaline was one of the strongest sleeping gases ever developed, and
it would harmlessly knock out criminals and hostages alike, allowing SOTE to come in
peacefully and mop up. There were gas masks in the police station the d'Alemberts could
have worn to avoid such a fate, but they didn't bother. They could have held the station
for some time against a small army, but there would have been no point to doing so; they
wanted to be captured, and the less effort all around, the better.
They waited alone together in the front hall of the police station. "I don't think we'll get to
see each other much for a while," Jules said. `I'll need something to tide me over."
They kissed passionately for several minutes until they smelled the sickly sweet aroma of
tirascaline-and within seconds they were lying unconscious on the floor.
They awoke in prison in separate cells, but their time of imprisonment was short. The
Empire believed in giving traitors a speedy trial, and in making as big a spectacle of it as
possible to deter others from the same path. The case against Ernst and Florence
Brecht was clear-cut, and the imperial prosecutor finished in one day.
Jules insisted on defending both himself and his wife. He made no attempt to deny the
facts, and his closing statement was basically an arrogant diatribe on why he should be a
duke, and why the Emperor should be dismissed as an old fogey who was no longer
competent to tun a galaxy, and who should be ignored. It was neither apologetic nor
conciliatory, and helped settle any doubts about the verdict.
The Brechts were found guilty of treason. While every treason verdict carried an
automatic death penalty with it, clemency was granted because of the Brechts'
consideration of their prisoners, and their sentence was commuted to life exile on Gas-
tonia.
Although outwardly they acted stunned, inwardly the d'Alemberts were much relieved.
Taking over an entire world had been the easy part of their assignment; the hard part lay
ahead of them on the cold, forbidding exile world of Gastonia.
Chapter 4
The Paradise
Pias and Yvette Bavol faced a somewhat different problem how to work their way into
the pirates' base without being obvious about their intentions. It was a problem that Pias
attacked with his usual good humor.
"How does an ordinary honest citizen become a pirate?" he mused aloud as he and
Yvette were discussing their strategy. "It would be gauche to run an ad: 'Situation
wanted: pirate. Formerly free-lance, now seeks association with others. Good shot,
good tighter, no piloting experience. Prefers administrative position."'
"You never know," his wife laughed. "You might get some interesting offers." She cleared
her throat and grew serious again. "But they must get new recruits from somewhere. We
could make the rounds of the spaceport bars and underground hangouts until we hit
some contacts."
Pias made a face. "I had my fill of those places when I was hunting Rowe Carnety.
Three years of low dives can build up a toxic reaction. There has to be another way." He
paused and smiled at his wife. "Besides, my love, you should know by now that that's not
really my style. I prefer something with flash and elegance. Let the mountain come to
Mohammed; I'll be more valuable to them if they have to seek me out."
"I don't think they're that desperate for manpower; there are plenty of cheap blasterbats
for hire on any planet in the Galaxy. The only people they seek out are their victims."
Pias snapped his fingers and pointed at her triumphantly. "Then that's what I shall be. I'll
make myself such a great target they won't be able to resist me."
"You can't be serious."
"Why not? It worked for us before, didn't it? We smashed Ling's gang after they
captured the ship we were on."
"We were very lucky," Yvette reminded him. "We almost didn't make it out alive."
"That's because we stumbled into the situation accidentally. This time we'll be planning
the program in advance, so we can take the variables into account."
"But our job is to infiltrate the pirates, to join their organization and destroy it from the
inside. You can't do that if you're a victim."
"With my boyish charm, I'm sure I can reason the situation out with them."
"Your 'boyish charm' didn't work on Ling-and I'd like to see you reason with anyone after
you've been chucked out an airlock with no spacesuit."
"Mere details," Pias said with an expansive gesture. "They can be worked out more
conclusively once the broader plan is decided."
Though she loved her husband very much, Yvette would be the first to say that there
were times he vexed her considerably. One of those times was now. She was still more
used to working with her brother, and Jules had always preferred the direct approach.
Search and destroy had been his motto; on the few occasions when they'd been forced
to let the opposition find them, such as on Algonia during the Banion case, Jules was
always much happier after the waiting was over and he could go into action. With Pias,
she suspected, this was all much more of a great game; he seemed to enjoy the setting
up of ruses as much for their own sake as for their ultimate end.
Still, she could hardly fault his performance. Even though he didn't have the family
tradition in the Service that the d'Alemberts had, Yvette knew he was dedicated to their
job. And she had to admit, his methods got results. She had doubted him before in their
last mission, on Purity, but he had succeeded there, where her more direct attempts
could not.
Yvette sighed. She would go along with his plans, if only to keep a check on some of his
more extravagant ideas. But she still wished he were less unorthodox.
Pias's plan was to offer the pirates a target so irresistible that they would have to make
a try for it. "Pirates go for money," he reasoned. "We'll have to offer them one of the
richest ships in the Galaxy to guarantee their attack."
"Money alone isn't enough," Yvette countered. "Some of the richest people in the Empire
travel on the big liners all the time without worrying about safety."
Pias thought that over. "Liners don't have a high enough concentration of wealth," he
decided. "You have a few rich people and a lot more ordinary ones who are traveling on
business or who have saved up for years for a luxury vacation. A big liner is a hard
target, because it takes more manpower to overrun it-and for the small percentage of
really rich people, it's not worth the effort.
"From what I've heard of pirates, they prefer either a cargo ship with a load of freight
that can be resold at high profit margins or else the smaller private or chartered ships
with enough people to hold for ransom."
"I know," Yvette exclaimed. "We can start a cargo company, specializing in rare and
expensive merchandise, risky loads that other companies refuse to handle. That should
offer a tempting package for pirates."
Pias thought the matter over, then shook his head. "No, not good enough. For one thing,
how likely is it that we would form such a company? Neither you nor I can pilot a
spacecraft, and there isn't enough time to learn if we want to crack this case before the
Princess's coronation. Nor is it very likely that the nonflying owners of such a company
would waste their time flying on every one of their flights-and if we're not along, we don't
get a chance to meet the pirates.
"Besides," he added with a grin, "it's not flashy enough. It gives the pirates no incentive
to deal with us directly." Yvette's patience with her husband was momentarily pushed
beyond the exasperation point. "Then what is flashy enough for you, your majesty?"
Seeing that he'd upset her, Pias backed off a bit from his assumed stance of grandeur.
"Actually, I was thinking in terms of a gambling ship. If there's one thing I do know, it's
that."
Yvette's irritation dissipated as she considered the idea. Pias had spent three years
posing as an easy-going professional gambler while he sought revenge on Rowe
Carnery, the man who'd murdered his former fiancee. It was a role perfectly suited to
Pias's eccentric temperament-and one that added to the aura of mystery about him that
Yvette had found so fascinating at the time.
Pias watched her reaction and saw that she was calming down, so he proceeded to
outline his ideas. "Not just an ordinary gambling ship, either; if we want to attract the top
money to act as pirate bait, we'll have to give them something worth coming to. The most
glamorous space going casino ever conceived, an interstellar vessel overflowing with
decadence and luxuries."
Some of Pias's enthusiasm was now beginning to rub off on Yvette-as he'd been sure it
would. "An exclusive pleasure palace," she said, eyes beginning to glow as the idea
caught fire within her mind. "The more exclusive we make it, the more people will be
clamoring to get in-and the more select our clientele. Admission by invitation only, with a
basic two thousand ruble fee at the door."
"Fifty ruble minimum bets," Pias went on. "And a strict house policy of no credit.
Everything will be on a cash basis which will ensure our having plenty of rubles to lure the
pirates."
"We'll bill ourselves as being a hundred percent safe, completely pirate-proof. Not only
will that help our image with potential customers, but it will be a gauntlet in the pirates'
faces. If we keep shouting loud enough about how impossible it is for them to take us,
their own egos will eventually make them come to us."
"Is it possible to be completely safe?" Pias wondered. "And would we really want to be
even if it were?"
"Yes to both. As long as the pirates don't simply blast our ship out of the skies-which
would hardly be profitable for them-I can find us a crew to repel any possible boarding
party. And if we want them to deal with us as equals, and take us into their plans, they
have to respect us first. By beating them at their own game, they'll have to come to
terms with us."
Such was the genesis of the Paradise, the most lavish vessel of its kind ever conceived
and built in the history of the Empire.
It was not meant to compete with the large luxury liners; those were intended to impress
their passengers with their size and stateliness. Even drawing upon the fortunes of the
d'Alembert family and the Circus of the Galaxy, the Bavols could not have afforded such
a space going behemoth. The Paradise would be a smaller, but no less impressive,
spaceship.
The competition they would face ranged from dreadful to very good indeed. Gambling
ships had begun to grow popular thirty years earlier, their popularity coinciding with the
rise of a moral movement on many worlds against the "sin" of gambling. The antibetters,
as they were called, persuaded many planetary and local governments to forbid
gambling-a maneuver which produced an effect directly counter to what the reformers
had wanted. People who'd previously had only a mild interest in gambling suddenly
became obsessed; the lure of the forbidden was as strong as ever in the human spirit.
The antibetters petitioned the Emperor to ban gambling throughout the Empire, but
Stanley Ten would have none of that. He was, by that time, fifteen years into his reign
and well aware of the limits of any power. A government that tried to forbid basic human
drives would quickly lose all sympathy; trying to enforce unenforceable laws only made it
laughable. The need to test one's luck at games of chance was as old as humanity, and
would never be eradicated. The Emperor chose instead to take no position, and that was
that. The antibetters had no power to persuade him to do anything.
As a result, while gambling was illegal on many planets within the Empire, it was not
illegal in interstellar space, the region between the star systems where only Imperial law
was in effect. Gamblers and entrepreneurs were quick to take advantage of this
loophole, and the concept of the gambling ship-a spaceship traveling between the stars
for the sole purpose of providing its customers with a legal casino-was born.
Most gambling ships catered to citizens of ordinary means and were tawdry affairs-small
vessels with unpainted walls, holding perhaps twenty-five to fifty guests, with meager
living and dining accommodations. The more a customer was willing to pay, the better his
chances of finding something aesthetically pleasing.
The best of the gambling ships to date held upwards of a hundred guests at a level of
comfort equivalent to that of a good hotel, and cost a thousand rubles for a one-week
"cruise."
No one had built anything more extravagant because there didn't seem to be a market for
it; the very rich gambler could always afford to go to Vesa to indulge his hobby. In that
self-styled "Playground of the Galaxy" he could find luxury and indulgence to suit the most
decadent tastes.
Pias and Yvette, of course, did not care whether there was a long-term market for such
a gambling ship or not; they were not in this as a profit-making venture. For the few
months they needed their operation to work, they could create a market. People would
try anything at first if it was hard to get and promised them something original. All they'd
have to do was build a mystique, and the rest would take care of itself.
They would have preferred to build the Paradise from scratch, their own design from
beginning to end-but that would have taken six months just by itself, and they couldn't
spare the time. Instead, they bought an older gambling ship that was still in good
condition, brought it into a spacedock and had it completely refitted, inside and out. They
had work crews operating around the clock to get the job completed as quickly as
possible, and still it took more than a month before the Paradise was ready for its
maiden voyage. Money was no object; the Bavols threw rubles around like confetti. But
when they were done, not even the Paradise's former skipper would have recognized
her.
From the outside, the Paradise looked like an electronic genius's Christmas tree
ornament. It was onion-shaped, and its silvery hull was polished so that it reflected like
an enormous funhouse mirror. Few people ever saw the hull itself, though, for virtually the
entire outer surface of the vessel was covered with a myriad of flashing laser light
displays of all colors. So dazzling was its appearance that, in the depths of space, it was
visible to the naked eye almost a million kilometers away. "Any pirate who can't find
that," Pias remarked, "is no threat to anybody."
Inside, too, the Bavols had been equally innovative. The ship had originally been designed
with 107 passenger cabins of reasonably comfortable size, but the SOTE agents
decided that cramped quarters were not the image they wanted to project to their
luxury-minded customers. The amount of space within the ship was obviously limited by
the external hull, but they could create the illusion of vast spaces inside. Forty of the
passenger cabins were ripped out, and the rest expanded proportionately to give a
roomier feel. Many walls were torn out of the public sections of the ship as well. In place
of the three smaller dining rooms, Pias had them all combined into one magnificent
banquet hall. The smaller gambling rooms were also consolidated into larger casinos,
giving even those people who were not gambling at the moment a chance to mingle with
the crowd and sample the vicarious excitement. Pias left only three of the original small
gambling rooms untouched; they would serve to host the special high-stakes card games
that were an invariable feature of such cruises.
In the exact center of the ship, instead of more casino room, Pias had the walls ripped
out to construct a two-story tall entrance hall. In the middle of the floor stood a fountain
in which a larger-than-life sized gold statue of a woman wore a gown of raindrop
filaments; water trickled down the individual wires that composed the gown, producing a
shimmering effect in the ever-changing light that illuminated the fountain. The entire room
served no purpose but to create the appearance of lavish waste space; and since
interstellar vessels were notoriously economical in that regard, it could only create an
impression of extravagance in the customers' minds.
Yvette had charge of the actual decorating within the ship, and decided on a style she
called "early precious." All the colors were pastels, leaning heavily on cupid pink. There
were no bare walls anywhere; the interior surfaces of both the public areas and the
passengers' cabins had all been wallpapered, then covered over with thick velvet curtains
looped over elaborate gold wall sconces. The effect was to soften the hard lines of
naked bulkheads and again preserve the illusion of open spaces.
The chairs and lounges were all of real wood, with pink flocked velvet upholstery; the
gambling tables were all covered with pink tablecloths, and large crystal chandeliers hung
from the ceiling in the casinos. The thick plush carpeting was pure white, with small
touches of red scattered lightly throughout. In the corners of the room, tall potted plants
covered with red, pink and white blossoms reached upward toward the ceiling.
Pias and Yvette had had a long talk about the services the Paradise should provide its
patrons. Elegant casinos and gourmet food were not enough; if the Paradise was to
project the image of a rich people's playground, there would have to be "special
services" available, too. The morality was not appealing to either of them-both had been
raised in stern, straitlaced cultures-but they knew that their own feelings did not matter in
this issue. Excessive prudery would detract from their vessel's image and ruin all they
had worked so hard to build. For the sake of the Empire, they would have to put aside
their own personal prejudices.
The task of procuring the more exotic supplies fell to Yvette, since she would be the
official "hostess" of the ship. The liquor was the easiest to obtain; nearly all of it could be
bought through legal channels except for a few specialty items which had to be smuggled
off planets that discouraged the export of native substances. As for the paid companions,
she spent almost two weeks scouting talent, finally selecting ten beautiful young women
and agreeing to pay them on a salary-plus-commission basis; to be on the safe side, she
also hired five handsome men for any of the women guests who felt inclined to use the
ship's special services. The drugs were the hardest of all to track down, but Yvette had
enough previous experience to ask the right questions in the right places and was able to
pick up a variety of illegal substances to suit the tastes of the very rich and the very
bored.
While Yvette was rounding up her supplies, Pias had the job of attracting customers to
this unique enterprise. During the three years he had spent as "Pias Nav," a professional
gambler, he had learned the customs of the gambling world from top to bottom. The
richest customers, he knew, did not always frequent the most expensive clubs; certain
spots were more popular than others for the type of clientele he was striving for.
Pias and Yvette had chosen the Paradise's cruise route very carefully. It would travel the
quadrangle between the planets Egon, Bromberg, Hsoli and Kuragana. All four planets
were prosperous, all had thriving illegal gambling operations because gambling had been
officially forbidden there-and all four lay within the most heavily infested area of pirate
activity in this sector of the Galaxy.
Pias visited all four of the planets in turn, soliciting business in an almost casual way. On
each world, he would first spend a couple of days locating the casinos where the best
action could be found. He would then spend another few days observing who the most
important gamblers were. He made friends with dealers, croupiers and "hostesses,"
pumping them most discreetly to learn the latest scuttlebutt. His trained eye was sizing
up everyone in the house, and it seldom took him more than an hour to ascertain which
people would be of interest to him and which could be ignored.
Once he'd chosen his quarries, his plan of attack was carefully calculated. A few select
words about the wonders of the new gambling ship; a hint that the maiden voyage might
already be filled up; and a card he would hesitantly slip to an interested listener, a card
bearing only a subcom number to be called for a "ticket to Paradise." Pias refused to
answer any questions about the ship in person, giving his prospective clients the
impression he had already let out too much as it was. If they wanted to know more, he
told them, they would have to call the number and set up a screening appointment. Then
he moved on-usually without even giving his name.
By the time Pias had made the rounds of all four planets and returned to Egon, where
work on the Paradise was being completed, the clamor for tickets was surprising even to
him. Yvette was going slightly crazy trying to process all the applications by herself while
doing her own job as well; Pias promptly stepped in and relieved her of this
responsibility.
People he had talked to were unable to resist telling their friends about this unique
excursion, and the friends, in turn, had told even more people. Applications were even
coming in from outside the four planets where Pias had done his recruiting. As a result he
could afford to be quite selective, often rejecting people on seemingly trivial grounds.
With each rejection he sadistically sent along a full-color trioptic brochure showing all the
wonders the Paradise had to offer-and with each rejection, the demand seemed to
double.
Looking up from a stack of applications one evening, Pias told his wife, "You know, if the
pirates don't hit us on the first couple of trips, we may actually make a profit on this
whole deal. Even including all meals in the package, we've got a high enough basic fee;
with the house percentages of the take, plus our share of the money on the special
services, we could end up doing quite well for ourselves."
"Mon Dieu, I think you're starting to like this."
"Just thinking about job security. We've got to catch Lady A and her crew sometime-and
if there aren't any more plots, SOTE may put us out to pasture. I'm too old to learn brain
surgery-I have to have something to fall back on."
As Yvette had promised, she was responsible for obtaining the crew-a crew that would
never be overrun by pirates, no matter how well armed the outlaws were, no matter how
badly they outnumbered the ship's complement. Fortunately, this was the easiest part of
the entire operation. Yvette merely called for members of her family.
The Family d'Alembert was unique in human history. Throughout the Empire the family
was renowned as the principal performers in the Circus of the Galaxy-aerialists, ac-
robats, jugglers, animal tamers, magicians, clowns, wrestlers ... the whole gamut of
thrilling entertainment. The d'Alembert clan was synonymous with the Circus-more than a
thousand of them, constantly on _tour throughout the inhabited planets, playing to packed
houses wherever they went.
But that was only the surface appearance of this truly incredible family. Beneath the
glittery facade, the Circus was also one of the most valuable weapons in SOTE's arsenal
against treason. This was a fact that was known to only a handful of people outside the
d'Alembert family itself-that handful being the Imperial family, the Head of SOTE, and his
daughter/second-in-command. So secret was the Circus's connection with SOTE that no
mention had ever been made of it in writing and no records of its activities had ever been
put on file, lest some enemy gain access to SOTE's computer and learn the truth. The
d'Alemberts were not even on the Empire's payroll; through a complicated system of
maneuvering, the Circus's taxes were rebated to the d'Alemberts-and so successful was
the show that that money was more than sufficient to fund the family's activities for the
Service.
Yvette had at her disposal dozens of relatives to help staff the Paradise. All the
members of her prolific family were from the high-gravity world of DesPlaines-and as
such, they were the products of generations of forced evolution. Their reflexes were
three times quicker, their bones three times stronger and their muscles three times more
powerful than those of normal humans. DesPlainians in general were in great demand in
any job requiring speed and strength.
Added to that, though, was the d'Alembert family's longstanding tradition of physical
perfection. They were circus performers, their bodies well-oiled machines of classic
efficiency. The d'Alemberts were DesPlainians-plus; and that extra margin of ability was
sometimes the only advantage the Service had in its eternal struggle against the forces
of chaos.
With the exception of those men and women Yvette had hired exclusively for their
physical charms, each of Paradise's crew, people-from the captain down to the lowliest
galley boy-was a member of her talented family. Each was skilled enough to perform his
appointed task-and in a fight, there was simply no comparison.
Pias's only objection at first was on the subject of croupiers and dealers. He wanted to
put professionals in those positions, to guard against any card sharps that might slip past
even his thorough scrutiny. But Yvette put his mind to rest in that regard; all the people
she assigned to work the tables were proteges of her Uncle Marcel, the Circus's
magician. Not only were they adept at sleight of hand themselves, but their trained eyes
could spot any trickster in a moment. They gave Pias a free show, and the Newforester
left shaking his head ... but convinced that no cheats would manage to evade the
Paradise's security.
Finally, after seven long weeks of preparation, the Paradise was ready to begin its
historic maiden voyage. Pias made it a gala celebration, hosting an enormous party for
the press and public alike. He made a short, exciting speech about the thrills of the
excursion they were about to undertake, and of the many marvels that awaited the
Paradise's passengers. He announced that the first four voyages were completely
booked, and then asked for questions. Many of the inquiries dealt with him personally.
Who was this mysterious entrepreneur who had appeared out of nowhere to start this
daring project? Pias, who had assumed the pseudonym of "Brian Sangers," had a great
deal of fun dropping misleading and totally invented clues about his shady past-much of
which he stole shamelessly from the book reels he had read so avidly as a child. Finally,
a d'Alembert, who'd been planted in the audience as a member of the press, asked the
question the Bavols had been wanting raised all along. "With all the money and valuables
that will be on board your ship, aren't you afraid you might become a target for pirates?"
"Not at all," Pias replied with a casual toss of his hand. "As you might have guessed from
what I've told you of my background, I'm familiar with many aspects of violence in space.
I have devised a security system that makes the Paradise as immune to pirate attack as
an Imperial battle cruiser. Our patrons will be as safe aboard this ship as they would be
in their own homes. Safer, in fact; in your own home you always have to worry about
burglars, and there will be no burglars aboard the Paradise."
With that provocative little tidbit of information thrown to them, the reporters leaped on
the subject of security. They wanted to know whether the Paradise had its own heavy
space artillery to ward off attackers. Pias smiled as he replied, "You all know it's a
violation of Imperial law for any private vessel to travel armed through interstellar space."
The reporters did not consider that an answer, and kept pressing for more details. Pias
was delighted by their attention and milked it for all it was worth, while saying nothing in
the process. Finally he called a halt to this line of interrogation.
"Please, everyone-if I give you all the details of my security system, the pirates will know
them, too. Any successful gambler will tell you the value of keeping something in reserve.
That's all I intend to say on the subject."
The next morning, all the newsrolls were filled with the story of this mysterious Brian
Sangers, his incredible gambling ship-and his reputed "secret weapon" against pirates
that made his ship all but invincible. The Bavols read the reports and smiled. They had
thrown a challenge directly into -the pirates' faces; the next move was up to the other
side.
Two days later, the Paradise left orbit around the planet Egon on the first leg of its initial
voyage. The passengers were looking forward to fun and thrills; Pias and Yvette were
hoping to supply them with even more thrills than they'd bargained for.
Chapter 5
Traitor's World
Gastonia:
A planet the same size as Earth, circling a yellow dwarf star similar to Sol; a planet with
one large moon and three smaller ones; a planet with a breathable oxygen atmosphere
and an axial tilt of twenty-one degrees, providing the standard seasons; a planet with a
large abundance of water; a planet with a flourishing population of native plants and
animals; a planet composed of mountains and plains, of oceans and barren wastes; in
short, a planet not too dissimilar in many respects from Mankind's original homeworld.
There was, however, one crucial difference. Gastonia circled its sun at a mean distance
of 220 million kilometers. Being 14 times farther from its primary, it received only half the
amount of radiation that the Earth did. Gastonia was a cold world, harsh and forbidding
to people attuned to warmer climates. Its rivers and lakes were frozen over for large
portions of its long year; only the complex tidal actions of the four moons insured that the
oceans themselves remained fluid and ever-churning. In midsummer at the equator the
temperature could sometimes reach up as high as twenty-five degrees Celsius-but that
was hardly a time for rejoicing. Such temperature extremes from the normal climate
range only served to increase the furious wind currents, bringing storms that made
Earth's Asian monsoons look like spring showers.
This, then, was the world that "Mad Stephanie" had chosen as the permanent home of
those who opposed her regime. It was a habitable if not a happy place; there were
plenty of native plants and animals to serve as the settlers' food, and a guaranteed water
supply from the frequent snowfalls. The Empire supplied the basics of human comfort,
but little else; by opposing the Empire, these traitors had turned their backs on what the
Empire could provide, and now they were paying the consequences.
As the SOTE prison ship carrying the d'Alemberts to their new home approached
Gastonia, Jules and Yvonne were allowed a few quick peeks at the exile world. The
planet appeared very bright from space, with lots of cloud cover through which there
were tantalizing glimpses of blue ocean and white, snowcovered land. During the landing,
though, they were sent back to their cells and not allowed out until the ship had touched
down.
The ship landed at the single small spaceport on the entire planet, inside the walled
administrative garrison the Empire maintained to keep an eye on its prisoners. Gastonia
was one of the two inhabited planets in the Galaxy that was not ruled over by its own
duke, the other such planet being Earth; like Earth, it was considered the personal
property of the Emperor himself, and subject to his direct supervision. The Emperor
appointed a Governor to run the world, and the Governor, in turn, selected his own staff
and reported to the Emperor at intervals through SOTE.
The d'Alemberts were ushered unceremoniously off the ship and into the garrison, where
they underwent a thorough ID scan to make certain these were the same two prisoners
who'd been convicted on Islandia. When that was finished, they were treated to a
complete physical examination, certifying their health upon arrival. The administrative
center maintained the medical facilities on Gastonia and needed files on all the incoming
prisoners before any problems developed.
Check-in procedure completed, each of them was dressed in a warm thermal uniform
consisting of a shirt and slacks, thick leather boots and a heavy fur parka. A guard
escorted them to a door, handed them each a fistful of small brass coins, and pressed
the button that opened the portal. "Go through here and walk quickly to the other end.
The door will open for you there. Enjoy your new home."
"Wait a minute," Yvonne said. "Where are we supposed to live? What will we eat? How
do we meet the other prisoners? What ... ?"